Skip to main content

Evolution of General Driving Rules of a Driving Agent

  • Conference paper
From Animals to Animats 10 (SAB 2008)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5040))

Included in the following conference series:

  • 1121 Accesses

Abstract

We present an approach for automated design of the functionary of driving agent, able to operate a software model of fast running car. Our objective is to discover a single driving rule (if existent) that is general enough to be able to adequately control the car in all sections of predefined circuits. In order to evolve an agent with such capabilities, we propose an indirect, generative representation of the driving rules as algebraic functions of the features of the perceived surroundings of the car. These functions, when evaluated for the current surrounding of the car yield concrete values of the main attributes of the driving style (e.g., straight line velocity, turning velocity, etc.), applied by the agent in the currently negotiated section of the circuit. Experimental results verify both the very existence of the general driving rules and the ability of the employed genetic programming framework to automatically discover them. The evolved driving rules offer a favorable generality, in that a single rule can be successfully applied (i) not only for all the sections of a particular circuit, but also (ii) for the sections in several a priori defined circuits featuring different characteristics.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bentley, R.: Speed Secrets: Professional Race Driving Techniques. Motorbooks International (1998)

    Google Scholar 

  2. Fogel, D.B.: Blondie24: Playing at the Edge of AI. Morgan Kaufmann, San Francisco (2001)

    Google Scholar 

  3. Frere, P.: Sports Cars and Competition Driving. Bentley Publishing (1992)

    Google Scholar 

  4. Funge, J.D.: Artificial Intelligence for Computer Games. Peters Corp. (2004)

    Google Scholar 

  5. Gillespie, T.: Fundamentals of Vehicle Dynamics. Society of Automotive Engineers International (1992)

    Google Scholar 

  6. Google Maps, Image of the junction near Matsubara city in Osaka Prefecture, Japan, http://maps.google.com/maps?ll=34.59,135.575&spn=0.00354,0.0042

  7. IBM Corporation, Deep Blue (1997), http://www.research.ibm.com/deepblue/

  8. Koza, J.R.: Genetic Programming: On the Programming of Computers by Means of Natural Selection. MIT Press, Cambridge (1992)

    MATH  Google Scholar 

  9. Robocup (2005), http://www.robocup.org/02.html

  10. Suzuki, M., Floreano, D.: Active Vision for Neural Development and Landmark Navigation. In: 50th Anniversary Summit of Artificial Intelligence, pp. 247–248 (2006)

    Google Scholar 

  11. Tanev, I., Shimohara, K.: XGP: XML-based Genetic Programming Framework. In: Proceedings of the 34th Symposium of the Society of Instrument and Control Engineers (SICE) on Intelligent Systems, pp. 183–188 (2007)

    Google Scholar 

  12. Tanev, I., Joachimczak, M., Shimohara, K.: Evolution and Adaptation of an Agent Driving a Scale Model of a Car with Obstacle Avoidance Capabilities. In: Nolfi, S., Baldassarre, G., Calabretta, R., Hallam, J.C.T., Marocco, D., Meyer, J.-A., Miglino, O., Parisi, D. (eds.) SAB 2006. LNCS (LNAI), vol. 4095, pp. 619–630. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  13. Tanev, I., Shimohara, K.: On Human Competitiveness of the Evolved Agent Operating a Scale Model of a Car. In: Proceedings of the IEEE Congress on Evolutionary Computation (CEC 2007), Singapore, September 25-28, 2007, pp. 3646–3653 (2007)

    Google Scholar 

  14. Togelius, J., Lucas, S.M.: Evolving Controllers for Simulated Car Racing. In: Proceedings of IEEE Congress on Evolutionary Computations (CEC 2005), Edinburgh, UK, September 2-5, pp. 1906–1913 (2005)

    Google Scholar 

  15. Wloch, K., Bentley, P.: Optimizing the Performance of a Formula One Car Using a Genetic Algorithm. In: Proceedings of the 8th International Conference on Parallel Problem Solving from Nature, Birmingham, UK, September 18-22, pp. 702–711 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Minoru Asada John C. T. Hallam Jean-Arcady Meyer Jun Tani

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Tanev, I., Yamazaki, H., Hiroyasu, T., Shimohara, K. (2008). Evolution of General Driving Rules of a Driving Agent. In: Asada, M., Hallam, J.C.T., Meyer, JA., Tani, J. (eds) From Animals to Animats 10. SAB 2008. Lecture Notes in Computer Science(), vol 5040. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69134-1_48

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-69134-1_48

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69133-4

  • Online ISBN: 978-3-540-69134-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics