Abstract
Automated computer generation of aesthetically pleasing artwork has been the subject of research for several decades. The unsolved problem of interest is how to automatically please any audience without too much involvement of the said audience in the process of creation. Two-dimensional pictures have received a lot of attention however, 3D artwork has remained relatively unexplored. This paper introduces the Axial Generation Process (AGP), a versatile generation algorithm that can be employed to create both 2D and 3D items within the Concretism art style. A range of items generated through the AGP were evaluated against a set of formal aesthetic measures. This evaluation shows that the process is capable of generating visually varied items which generally exhibit a diverse range of values across the measures used, in both two and three dimensions.
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Easton, E., Ekárt, A., Bernardet, U. (2021). Axial Generation: A Concretism-Inspired Method for Synthesizing Highly Varied Artworks. In: Romero, J., Martins, T., Rodríguez-Fernández, N. (eds) Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2021. Lecture Notes in Computer Science(), vol 12693. Springer, Cham. https://doi.org/10.1007/978-3-030-72914-1_8
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