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Evolutionary design of dynamic SwarmScapes

Published:12 July 2008Publication History

ABSTRACT

This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist's perspective, the computer-generated patterns offer departure points for creative "Imagineering." Input into our evolutionary system comprises of ninety-six parameters that influence the behavior of swarm agents to create emerging "SwarmScapes" over time. This paper demonstrates how an evolutionary approach is used to create swarm-based animations, which at any point in time can be turned into electronic paintings and into high-resolution plots on canvas. As our team consists of three computer scientists and an artist, we also explore the collaborative relationships among the team members, and between the artist and the evolutionary system.

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    • Published in

      cover image ACM Conferences
      GECCO '08: Proceedings of the 10th annual conference on Genetic and evolutionary computation
      July 2008
      1814 pages
      ISBN:9781605581309
      DOI:10.1145/1389095
      • Conference Chair:
      • Conor Ryan,
      • Editor:
      • Maarten Keijzer

      Copyright © 2008 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 July 2008

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