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Attaining Human–Competitive Game Playing with Genetic Programming

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Cellular Automata (ACRI 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4173))

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Abstract

We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strategies for three games: backgammon, chess endgames, and robocode (tank-fight simulation). Evolved game players are able to hold their own – and often win – against human or human-based competitors. This talk has a twofold objective: first, to review our recent results of applying genetic programming in the domain of games; second, to formulate the merits of genetic programming in acting as a tool for developing strategies in general, and to discuss the possible design of a strategizing machine.

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© 2006 Springer-Verlag Berlin Heidelberg

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Sipper, M. (2006). Attaining Human–Competitive Game Playing with Genetic Programming. In: El Yacoubi, S., Chopard, B., Bandini, S. (eds) Cellular Automata. ACRI 2006. Lecture Notes in Computer Science, vol 4173. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11861201_4

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  • DOI: https://doi.org/10.1007/11861201_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40929-8

  • Online ISBN: 978-3-540-40932-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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