Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent
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- @InProceedings{Alhejali:2013:CIG,
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author = "Atif M. Alhejali and Simon M. Lucas",
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title = "Using genetic programming to evolve heuristics for a
Monte Carlo Tree Search {Ms Pac-Man} agent",
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booktitle = "IEEE Conference on Computational Intelligence in Games
(CIG 2013)",
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year = "2013",
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month = "11-13 " # aug,
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address = "Niagara Falls, Canada",
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keywords = "genetic algorithms, genetic programming, Monte Carlo
methods, artificial intelligence, computer games, tree
searching, Al, MCTS, Monte Carlo tree search Ms Pac-Man
agent, evolved default policy, game artificial
intelligence, random agent, random default policy,
Equations, Games, Mathematical model, Monte Carlo
methods, Sociology, Monte Carlo Tree Search, Pac-Man",
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ISSN = "2325-4270",
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isbn13 = "978-1-4673-5311-3",
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DOI = "doi:10.1109/CIG.2013.6633639",
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abstract = "Ms Pac-Man is one of the most challenging test beds in
game artificial intelligence (AI). Genetic programming
and Monte Carlo Tree Search (MCTS) have already been
successful applied to several games including Pac-Man.
In this paper, we use Monte Carlo Tree Search to create
a Ms Pac-Man playing agent before using genetic
programming to enhance its performance by evolving a
new default policy to replace the random agent used in
the simulations. The new agent with the evolved default
policy was able to achieve an 18percent increase on its
average score over the agent with random default
policy.",
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notes = "Also known as \cite{6633639}",
- }
Genetic Programming entries for
Atif M Alhejali
Simon M Lucas
Citations