Evolving Artificial General Intelligence for Video Controllers
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Azaria:2016:GPTP,
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author = "Itay Azaria and Achiya Elyasaf and Moshe Sipper",
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title = "Evolving Artificial General Intelligence for Video
Controllers",
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booktitle = "Genetic Programming Theory and Practice XIV",
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year = "2016",
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editor = "Rick Riolo and Bill Worzel and Brian Goldman and
Bill Tozier",
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pages = "53--63",
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address = "Ann Arbor, USA",
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month = "19-21 " # may,
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publisher = "Springer",
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keywords = "genetic algorithms, genetic programming,
Hyper-Heuristic",
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isbn13 = "978-3-319-97087-5",
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URL = "https://www.cs.bgu.ac.il/~sipper/publications/Evolving%20Artificial%20General%20Intelligence.pdf",
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URL = "https://www.springer.com/us/book/9783319970875",
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DOI = "doi:10.1007/978-3-319-97088-2_4",
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size = "12 pages",
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abstract = "The General Video Game Playing Competition (GVGAI)
defines a challenge of creating controllers for general
video game playing, a testbed, as it were-for examining
the issue of artificial general intelligence. We
develop herein a game controller that mimics
human-learning behaviour, focusing on the ability to
generalize from experience and diminish learning time
as new games present themselves. We use genetic
programming to evolve hyper heuristic-based general
players, our results
showing the effectiveness of evolution in meeting the
generality challenge.",
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notes = "
Part of \cite{Tozier:2016:GPTP} published after the
workshop",
- }
Genetic Programming entries for
Itay Azaria
Achiya Elyasaf
Moshe Sipper
Citations