EvoMCTS: A Scalable Approach for General Game Learning
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- @Article{Benbassat:2014:ieeegames,
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author = "Amit Benbassat and Moshe Sipper",
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journal = "IEEE Transactions on Computational Intelligence and AI
in Games",
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title = "{EvoMCTS:} A Scalable Approach for General Game
Learning",
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year = "2014",
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volume = "6",
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number = "4",
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pages = "382--394",
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month = dec,
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keywords = "genetic algorithms, genetic programming, STGP, MCTS,
Board Games, Monte Carlo Methods, Search",
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DOI = "doi:10.1109/TCIAIG.2014.2306914",
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ISSN = "1943-068X",
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size = "29 pages",
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abstract = "We present the application of genetic programming as a
generic game learning approach to zero-sum,
deterministic, full knowledge board games by evolving
board-state evaluation functions to be used in
conjunction with Monte Carlo Tree Search (MCTS). Our
method involves evolving board-evaluation functions
that are then used to guide the MCTS play out strategy.
We examine several variants of Reversi, Dodgem, and Hex
using strongly typed genetic programming, explicitly
defined introns, and a selective directional crossover
method. Our results show a proficiency that surpasses
that of baseline handcrafted players using equal and in
some cases a greater amount of search, with little
domain knowledge and no expert domain knowledge.
Moreover, our results exhibit scalability.",
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notes = "Also known as \cite{6744581}",
- }
Genetic Programming entries for
Amit Benbassat
Moshe Sipper
Citations