Tile Based Genetic Programming Generation for Diablo-like games
Created by W.Langdon from
gp-bibliography.bib Revision:1.8098
- @Article{Brown:2017:GP_Diablo,
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author = "Joseph Alexander Brown and Valtchan Valtchanov",
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title = "Tile Based Genetic Programming Generation for
Diablo-like games",
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journal = "Seeds",
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year = "2017",
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volume = "2",
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pages = "89--93",
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keywords = "genetic algorithms, genetic programming, game",
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URL = "http://www.procjam.com/seeds/issues/2.pdf",
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abstract = "Diablo's initial pitch document highlights the use of
Procedural Content as a prominent feature of the game:
The heart of Diablo is the randomly created dungeon. A
new dungeon level is generated...",
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notes = "http://www.procjam.com/seeds/ Seeds is a zine made by
you, the PROCJAM community, ...
Kickstarter",
- }
Genetic Programming entries for
Joseph Alexander Brown
Valtchan Valtchanov
Citations