EvolGL: Life in a Pond
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @InProceedings{Carbajal:2004:AL,
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author = "Santiago {Garcia Carbajal} and Martin Bosque Moran and
Fermin Gonzales Martinez",
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title = "{EvolGL:} Life in a Pond",
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booktitle = "Artificial Life {XI} Ninth International Conference on
the Simulation and Synthesis of Living Systems",
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year = "2004",
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editor = "Jordan Pollack and Mark Bedau and Phil Husbands and
Takashi Ikegami and Richard A. Watson",
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pages = "75--80",
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address = "Boston, Massachusetts",
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month = "12-15 " # sep,
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publisher = "The MIT Press",
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keywords = "genetic algorithms, genetic programming, GA-P,
artificial Life",
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ISBN = "0-262-66183-7",
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URL = "http://mitpress.mit.edu/books/artificial-life-ix",
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URL = "https://www.dropbox.com/s/l6fmo6eoe7wgkgj/9780262661836_ALIFE_IX.pdf",
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URL = "http://ieeexplore.ieee.org/servlet/opac?bknumber=6267522",
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URL = "http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6278868",
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DOI = "doi:10.7551/mitpress/1429.003.0014",
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size = "6 pages",
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abstract = "In this work we present the first version of Evolgl,
an artificial environment for the development and study
of 3D artificial lifeforms. In this first phase on the
development of the project we have focused in setting
up a virtual world governed by its own laws, whose
state had direct influence upon the artificial beings
that inhabit it. Starting from the definition of this
virtual world, we have designed a basic type of
creature (Evolworm), and the genetic coding of its main
characteristics. Evolutionary techniques are then used
to evolve the morphological features and behavioural
aspects of Evolworms. They must learn to be unfolded
inside the world, escape from their enemies, find
couple, and obtain food. All of this in absence of an
explicitly defined fitness function. In the future we
are using this environment to study some classical
techniques in the evolutionary computation field, like
niche programming, and promotion of junk code
(introns). GA-P techniques are used to code the
external appearance of the individuals (the texture),
to let evolution end up with individuals adapted to be
invisible in some zones of the world. The artificial
system of vision, and the implementation of the worms'
behavioral mechanisms so that their actions are
provoked exclusively by the sensory information are
still under development. At this moment, we have
obtained distinct forms of evolworms, as well as
different bosses of behaviour that we describe in this
article.",
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notes = "ALIFE9
3D artificial life forms. Evolworm. Promotion of
introns (junk code). Genetic definition (GA-P
\cite{howard:1995:GA-P} ) of texture of moving aquatic
creatures. Brain finite state automata. Colour of
worms. Kill by hitting head with your tail. GP stereo
Vision. 24 node MOSIX redhat 7.2 linux cluster.
Separate visualisation (microsoft) PC. Pop > 600.",
- }
Genetic Programming entries for
Santiago Garcia Carbajal
Martin Bosque Moran
Fermin Gonzalez Martinez
Citations