Behavior Trees in Robotics and AI: An Introduction
Created by W.Langdon from
gp-bibliography.bib Revision:1.8592
- @Book{Colledanchise_2018,
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author = "Michele Colledanchise and Petter Ogren",
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title = "Behavior Trees in Robotics and AI: An Introduction",
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publisher = "Chapman \& Hall",
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publisher = "CRC Press",
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publisher = "Taylor \& Francis",
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year = "2019",
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series = "AI and Robotics",
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edition = "v6",
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keywords = "genetic algorithms, genetic programming",
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isbn13 = "978-1138593732",
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URL = "
https://www.routledge.com/Behavior-Trees-in-Robotics-and-Al-An-Introduction/Colledanchise-Ogren/p/book/9781138593732",
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URL = "
https://www.amazon.com/Behavior-Trees-Robotics-Introduction-Intelligence/dp/1138593737",
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URL = "
https://arxiv.org/abs/1709.00084",
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DOI = "
doi:10.1201/9780429489105",
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code_url = "
https://btirai.github.io/",
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size = "xvi+191 pages",
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abstract = "Behaviour Trees (BTs) provide a way to structure the
behavior of an artificial agent such as a robot or a
non-player character in a computer game. Traditional
design methods, such as finite state machines, are
known to produce brittle behaviors when complexity
increases, making it very hard to add features without
breaking existing functionality. BTs were created to
address this very problem, and enables the creation of
systems that are both modular and reactive. Behavior
Trees in Robotics and AI: An Introduction provides a
broad introduction as well as an in-depth exploration
of the topic, and is the first comprehensive book on
the use of BTs.",
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notes = "Section 8.1 on Genetic Programming",
- }
Genetic Programming entries for
Michele Colledanchise
Petter Ogren
Citations