Created by W.Langdon from gp-bibliography.bib Revision:1.7917
This thesis concerns the creation of groups of characters which, through the use simple actions, cooperate and coordinate to survive together. These groups are created automatically using Evolutionary Computation (EC) methods. In order to apply EC algorithms to a domain, the problem being solved will be executed and evaluated a large number of times as solutions are created, altered and refined towards a good solution. As computer games tend to be resource intensive, running thousands of simulations using a game world is not feasible. An abstract representation of a game world is needed.
Selecting group based dilemmas from the social science and economic literature provides a suitable abstract representation. A Common Pool Resource (CPR) dilemma is chosen which models a group's use of a shared resource. Previous studies of human behaviours with this game environment allow for the comparison of the automatically generated solutions against expected behaviours and human performance. It is shown that by introducing irrationality into the solution creation, human-like play can be generated automatically. .........",
Genetic Programming entries for Alan Cunningham