abstract = "Evolution has proven to be an effective method of
training heterogeneous multi-agent teams of autonomous
agents to explore unknown environments. Autonomous,
heterogeneous agents are able to go places where humans
are unable to go and perform tasks that would be
otherwise dangerous or impossible to complete. However,
a serious problem for practical applications of
multi-agent teams is how to move from training
environments to real-world environments. In particular,
if the training environment cannot be made identical to
the real-world environment how much will performance
suffer? In this research we investigate how differences
in training and testing environments affect
performance. We find that while in general performance
degrades from training to testing, for difficult
training environments performance improves in the test
environment. Further, we find distinct differences
between the performance of different training
algorithms with Orthogonal Evolution of Teams (OET)
producing the best overall performance.",
notes = "GECCO-2009 A joint meeting of the eighteenth
international conference on genetic algorithms
(ICGA-2009) and the fourteenth annual genetic
programming conference (GP-2009).