Evolving driving controllers using Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Ebner:2009:CIG,
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author = "Marc Ebner and Thorsten Tiede",
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title = "Evolving driving controllers using Genetic
Programming",
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booktitle = "IEEE Symposium on Computational Intelligence and
Games, CIG 2009",
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year = "2009",
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pages = "279--286",
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address = "Milan, Italy",
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month = "7-10 " # sep,
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keywords = "genetic algorithms, genetic programming, computational
gaming, computational learning approaches, computer
gaming, driving controllers, manually crafted race car
driver, virtual drivers, computer games, control
engineering computing, driver information systems,
learning (artificial intelligence), virtual reality",
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isbn13 = "978-1-4244-4814-2",
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URL = "https://stubber.math-inf.uni-greifswald.de/~ebner/resources/uniTu2/evoCarDriver.pdf",
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DOI = "doi:10.1109/CIG.2009.5286465",
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size = "8 pages",
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abstract = "Computational gaming requires the automatic generation
of virtual opponents for different game levels. We have
turned to artificial evolution to automatically
generate such game players. In particular, we have used
genetic programming to automatically evolve computer
programs for computer gaming. With genetic programming,
in theory, it is possible to generate any kind of
program. The programs are not constrained as much as
they are in other computational learning approaches,
e.g. neural networks. We show how genetic programming
improved upon a manually crafted race car driver
(proportional controller). The open race car simulator
TORCS was used to evaluate the virtual drivers.",
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notes = "Also known as \cite{5286465}",
- }
Genetic Programming entries for
Marc Ebner
Thorsten Tiede
Citations