abstract = "To create a realistic environment, many simulations
require simulated agents with human behavior patterns.
Manually creating such agents with realistic behavior
is often a tedious and time-consuming task. This
dissertation describes a new approach that
automatically builds human behaviour models for
simulated agents by observing human performance. The
research described in this dissertation synergistically
combines Context-Based Reasoning, a paradigm especially
developed to model tactical human performance within
simulated agents, with Genetic Programming, a machine
learning algorithm to construct the behavior knowledge
in accordance to the paradigm. This synergistic
combination of well-documented AI methodologies has
resulted in a new algorithm that effectively and
automatically builds simulated agents with human
behaviour.
This algorithm was tested extensively with five
different simulated agents created by observing the
performance of five humans driving an automobile
simulator. The agents show not only the
ability/capability to automatically learn and
generalise the behavior of the human observed, but they
also capture some of the personal behavior patterns
observed among the five humans. Furthermore, the agents
exhibited a performance that was at least as good as
agents developed manually by a knowledgeable
engineer.",