Created by W.Langdon from gp-bibliography.bib Revision:1.8620
https://arxiv.org/pdf/2103.06935.pdf",
https://youtu.be/bsrHjd2_J2E",
https://efredericks.github.io/P5-Projects/",
https://www.youtube.com/watch?v=3dNaixTXeqA&list=PLI8fiFpB7BoKDaxvS7SQp0iA7fN7rrvDD&index=13",
https://www.youtube.com/watch?v=0HSm6BNyOzU&list=PLI8fiFpB7BoKDaxvS7SQp0iA7fN7rrvDD&index=14",
https://www.youtube.com/watch?v=RHGt7hiEiL0&list=PLXTjhGKkSnI-se7uQneCX-pEDiDrQ7TIS&index=6",
10.1109/GI52543.2021.00016",
P5.js Novelty search (fitness function).
Video RHGt7hiEiL0 Erik Fredericks
2:22 Discussion chair: Yu Huang
2:30 Westley Weimer, Dwarf Fortress A: perhaps we allow every tile in a grassland to have its own story
4:15 Yu Huang, how to measure novelty. A: fun, scope for personalisation, variety. Diversity.
6:10 future. A: Scud, Astroneer, returno. GI game framework, eg for High school gamers.
7:14 Bobby R. Bruce, interactive evolution. Steam. Tracery, gamer. GI for game maps but can also do dialogue trees
8:50 game logic in GI
part of \cite{Petke:2021:ICSEworkshop} http://geneticimprovementofsoftware.com/events/icse2021.html",
Genetic Programming entries for Erik M Fredericks Byron DeVries