Databending as a Target for Genetic Improvement
Created by W.Langdon from
gp-bibliography.bib Revision:1.8740
- @InProceedings{Fredericks:2026:GI,
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author = "Erik Fredericks and Byron DeVries and
Reihaneh Hariri",
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title = "Databending as a Target for Genetic Improvement",
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booktitle = "15th International Workshop on Genetic Improvement
@ICSE 2026",
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year = "2026",
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editor = "Aymeric Blot and Oliver Krauss",
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address = "Rio de Janeiro",
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month = "13 " # apr,
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keywords = "genetic algorithms, genetic programming, genetic
improvement, computer art, glitch art, software
engineering, evolutionary computation, generative art",
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data_url = "
https://zenodo.org/records/17407891",
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data_url = "
https://doi.org/10.5281/zenodo.17407891",
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abstract = "Genetic improvement (GI) is typically used as an
approach for optimizing source code for a particular
task, where examples include minimizing runtime,
improving energy efficiency, and reducing memory
footprint. As with any evolutionary algorithm, GI will
optimize for a desired fitness objective and can be
coerced into objectives that are not strictly for the
improvement of software. This paper presents
in-progress work towards using GI as a method for
generating glitch art, or artwork that is created by
intentionally corrupting files (i.e., databending) to
provide an aesthetic or emotional experience. We use
the PYGGI framework to explore how code patches can
impact an existing glitch art framework, with the goal
being to find new and interesting outputs that are
different from what can be found with random search.",
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notes = "GI @ ICSE 2026,
",
- }
Genetic Programming entries for
Erik M Fredericks
Byron DeVries
Reihaneh Hariri
Citations