Interactive Evolution for Simulated Natural Evolution
Created by W.Langdon from
gp-bibliography.bib Revision:1.7970
- @InCollection{Graf:Banzhaf:EA95,
-
author = "Jeanine Graf and Wolfgang Banzhaf",
-
title = "Interactive Evolution for Simulated Natural
Evolution",
-
booktitle = "Artificial Evolution",
-
publisher = "Springer Verlag",
-
year = "1996",
-
editor = "Jean-Marc Alliot and Evelyne Lutton and
Edmund Ronald and Marc Schoenauer and Dominique Snyers",
-
volume = "1063",
-
series = "LNCS",
-
pages = "259--272",
-
keywords = "genetic algorithms, genetic programming, Growth,
Paleontology, Evolutionary Algorithms, Simulation of
Natural Evolution",
-
isbn13 = "978-3-540-61108-0",
-
DOI = "doi:10.1007/3-540-61108-8_43",
-
size = "14 pages",
-
abstract = "Evolutionary algorithms of selection and variation by
recombination and/or mutation have been used to
simulate biological evolution. This paper demonstrates
how interactive evolution can be used to study the
evolution of simulated natural evolution. Since
interactive evolution allows the user to direct the
development of models of natural systems, it can be
used to direct the evolution of models of animals and
plants. We show that interactivity of artificial
evolution can serve as a useful tool in the ontogenesis
and phylogenesis of simulated models. This may help
paleontologists solve problems in identifying likely
missing links and provides a technique to generate
constrained conjectures regarding gaps in evolutionary
data.",
-
notes = "Selected papers from two conferences: Evolution
Artificielle 94 and Evolution Artificielle 95
http://www.cmap.polytechnique.fr/www.eark/ea95.html
cf also ICEC 1995",
-
affiliation = "Informatik Centrum Dortmund (ICD) 44227 Dortmund
Germany 44227 Dortmund Germany",
- }
Genetic Programming entries for
Jeanine Graf
Wolfgang Banzhaf
Citations