A GP-based Video Game Player
Created by W.Langdon from
gp-bibliography.bib Revision:1.8120
- @InProceedings{Jia:2015:GECCO,
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author = "Baozhu Jia and Marc Ebner and Christian Schack",
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title = "A {GP}-based Video Game Player",
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booktitle = "GECCO '15: Proceedings of the 2015 Annual Conference
on Genetic and Evolutionary Computation",
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year = "2015",
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editor = "Sara Silva and Anna I Esparcia-Alcazar and
Manuel Lopez-Ibanez and Sanaz Mostaghim and Jon Timmis and
Christine Zarges and Luis Correia and Terence Soule and
Mario Giacobini and Ryan Urbanowicz and
Youhei Akimoto and Tobias Glasmachers and
Francisco {Fernandez de Vega} and Amy Hoover and Pedro Larranaga and
Marta Soto and Carlos Cotta and Francisco B. Pereira and
Julia Handl and Jan Koutnik and Antonio Gaspar-Cunha and
Heike Trautmann and Jean-Baptiste Mouret and
Sebastian Risi and Ernesto Costa and Oliver Schuetze and
Krzysztof Krawiec and Alberto Moraglio and
Julian F. Miller and Pawel Widera and Stefano Cagnoni and
JJ Merelo and Emma Hart and Leonardo Trujillo and
Marouane Kessentini and Gabriela Ochoa and Francisco Chicano and
Carola Doerr",
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pages = "1047--1053",
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month = "11-15 " # jul,
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organisation = "SIGEVO",
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address = "Madrid, Spain",
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publisher = "ACM",
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publisher_address = "New York, NY, USA",
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keywords = "genetic algorithms, genetic programming, General Video
Game Player, Game State Features",
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isbn13 = "978-1-4503-3472-3",
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URL = "https://stubber.math-inf.uni-greifswald.de/~ebner/resources/uniG/jiaGPbasedVGP.pdf",
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URL = "http://doi.acm.org/10.1145/2739480.2754735",
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DOI = "doi:10.1145/2739480.2754735",
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size = "7 pages",
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abstract = "A general video game player is an an agent that can
learn to play different video games with no specific
domain knowledge. We are working towards developing a
GP-based general video game player. Our system
currently extracts game state features from screen
grabs. This information is then passed on to the game
player. Fitness is computed from data obtained directly
from the internals of the game simulator. For this
paper, we compare three different types of game state
features. These features differ in how they describe
the position to the nearest object surrounding the
player. We have tested our genetic programming game
player system on three games: Space Invaders, Frogger
and Missile Command. Our results show that a playing
strategy for each game can be found efficiently for all
three representations.",
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notes = "Also known as \cite{2754735} GECCO-2015 A joint
meeting of the twenty fourth international conference
on genetic algorithms (ICGA-2015) and the twentith
annual genetic programming conference (GP-2015)",
- }
Genetic Programming entries for
Baozhu Jia
Marc Ebner
Christian Schack
Citations