Evolving Game State Features from Raw Pixels
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Jia:2017:EuroGP,
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author = "Baozhu Jia and Marc Ebner",
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title = "Evolving Game State Features from Raw Pixels",
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booktitle = "EuroGP 2017: Proceedings of the 20th European
Conference on Genetic Programming",
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year = "2017",
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month = "19-21 " # apr,
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editor = "Mauro Castelli and James McDermott and
Lukas Sekanina",
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series = "LNCS",
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volume = "10196",
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publisher = "Springer Verlag",
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address = "Amsterdam",
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pages = "52--63",
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organisation = "species",
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keywords = "genetic algorithms, genetic programming",
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isbn13 = "978-3-319-55695-6",
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DOI = "doi:10.1007/978-3-319-55696-3_4",
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abstract = "General video game playing is the art of designing
artificial intelligence programs that are capable of
playing different video games with little domain
knowledge. One of the great challenges is how to
capture game state features from different video games
in a general way. The main contribution of this paper
is to apply genetic programming to evolve game state
features from raw pixels. A voting method is
implemented to determine the actions of the game agent.
Three different video games are used to evaluate the
effectiveness of the algorithm: Missile Command,
Frogger, and Space Invaders. The results show that
genetic programming is able to find useful game state
features for all three games.",
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notes = "Part of \cite{Castelli:2017:GP} EuroGP'2017 held
inconjunction with EvoCOP2017, EvoMusArt2017 and
EvoApplications2017",
- }
Genetic Programming entries for
Baozhu Jia
Marc Ebner
Citations