Genetically breeding populations of computer programs to solve problems in artificial intelligence
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{Koza:1990:GPai,
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author = "John R. Koza",
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title = "Genetically breeding populations of computer programs
to solve problems in artificial intelligence",
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booktitle = "Proceedings of the Second International Conference on
Tools for AI",
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year = "1990",
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pages = "819--827",
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address = "Herndon, Virginia, USA",
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month = "6-9 " # nov,
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publisher = "IEEE Computer Society Press, Los Alamitos, CA, USA",
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keywords = "genetic algorithms, genetic programming, artificial
ant, artificial intelligence, computer programs,
evader, game tree, genetic breeding, genetic
programming paradigm, hierarchical computer programs,
independently acting pursuer, irregular trail, minimax
control strategy, simple discrete two-person game,
computer games, discrete systems, knowledge based
systems, minimax techniques, problem solving",
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URL = "http://www.genetic-programming.com/jkpdf/tai1990.pdf",
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DOI = "doi:10.1109/TAI.1990.130444",
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size = "10 of 9 pages",
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abstract = "This paper describes the recently developed 'genetic
programming' paradigm which genetically breeds
populations of computer programs to solve problems. In
genetic programming, the individuals in the population
are hierarchical computer programs of various sizes and
shapes. Three applications to problems in artificial
intelligence are presented.",
- }
Genetic Programming entries for
John Koza
Citations