Novelty and the Structure of Design Landscapes: A Relational View of Online Innovation Communities
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @Article{Kyriakou:2022:MISQ,
-
author = "Harris Kyriakou and Jeffrey V. Nickerson and
Ann Majchrzak",
-
title = "Novelty and the Structure of Design Landscapes: A
Relational View of Online Innovation Communities",
-
journal = "MIS Quarterly",
-
year = "2022",
-
volume = "46",
-
number = "3",
-
pages = "1691--1720",
-
month = sep # " 1",
-
keywords = "genetic algorithms, genetic programming, 3D printing,
remixing, Novelty, design landscape, visual novelty,
verbal novelty, structure, search, online innovation
community, innovation, design artifacts",
-
URL = "https://misq.umn.edu/novelty-and-the-structure-of-design-landscapes-a-relational-view-of-online-innovation-communities.html",
-
DOI = "doi:10.25300/MISQ/2022/15059",
-
abstract = "Design artifacts in online innovation communities are
increasingly becoming a primary source of innovation
for organizations. A distinguishing feature of such
communities is that they are organized around design
artifacts, not around people. The search for novel
innovations thus equates to a search for novel designs.
This is not a trivial problem since the novelty of a
design is a function of its relationship to other
designs, and this relationship changes as each design
is added. These relations between artifacts affect both
consumption and production. Moreover, these relations
form a landscape whose structure affects the emergence
of novelty. We find evidence for our theorizing using
an analysis of over 35000 Thingiverse design artifacts.
This work identifies the differential effects of
different forms of novelty, visual and verbal, on
subsequent innovation, and identifies the differential
effects of different degrees of structure in the
landscape on novelty.",
-
notes = "DOI broken Sep 2022",
- }
Genetic Programming entries for
Harris Kyriakou
Jeffrey V Nickerson
Ann Majchrzak
Citations