A Two-Tiered, Agent Based Approach for Autonomous, Evolutionary Texture Generation
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @InProceedings{McClintock:2008:cec,
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author = "James McClintock and Gary G. Yen",
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title = "A Two-Tiered, Agent Based Approach for Autonomous,
Evolutionary Texture Generation",
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booktitle = "2008 IEEE World Congress on Computational
Intelligence",
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year = "2008",
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editor = "Jun Wang",
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pages = "3220--3227",
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address = "Hong Kong",
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month = "1-6 " # jun,
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organization = "IEEE Computational Intelligence Society",
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publisher = "IEEE Press",
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isbn13 = "978-1-4244-1823-7",
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file = "EC0707.pdf",
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DOI = "doi:10.1109/CEC.2008.4631234",
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abstract = "This paper proposes a two-tiered, evolutionary
architecture for computer based synthesis of textures.
In this architecture, a traditional tree based texture
generation system is controlled by a set of
evolutionary agents. The main contribution of this work
is that the user is able to choose the degree of
interaction and control they exert over the system.
Evolutionary agents are designed to contain information
about desirable image features, and they evolve based
on user feedback. The agents in turn control the main
evolutionary engine for generating textures. This
system allows the computer to continue working when the
designer leaves without limiting the designer's ability
to control the texture generation process when they are
available to interact with the system. An experimental
implementation is developed to verify the utility of
the proposed architecture for texture synthesis.
Results show significant improvements in the average
user ranking of the agents as the genetic algorithm
progresses.",
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keywords = "genetic algorithms, genetic programming",
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notes = "WCCI 2008 - A joint meeting of the IEEE, the INNS, the
EPS and the IET.",
- }
Genetic Programming entries for
James McClintock
Gary G Yen
Citations