A competence-performance based model to develop a syntactic language for artificial agents
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- @Article{Mingo:2016:IS,
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author = "Jack Mario Mingo and Ricardo Aler",
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title = "A competence-performance based model to develop a
syntactic language for artificial agents",
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journal = "Information Sciences",
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year = "2016",
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volume = "373",
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pages = "79--94",
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month = "10 " # dec,
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keywords = "genetic algorithms, genetic programming, Grammatical
evolution, Stochastic grammars, Reinforcement learning,
Language games, Multi-agents systems",
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ISSN = "0020-0255",
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URL = "http://www.sciencedirect.com/science/article/pii/S0020025516306727",
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DOI = "doi:10.1016/j.ins.2016.08.088",
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size = "16 pages",
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abstract = "The hypothesis of language use is an attractive theory
in order to explain how natural languages evolve and
develop in social populations. In this paper we present
a model partially based on the idea of language games,
so that a group of artificial agents are able to
produce and share a symbolic language with syntactic
structure. Grammatical structure is induced by
grammatical evolution of stochastic regular grammars
with learning capabilities, while language development
is refined by means of language games where the agents
apply on-line probabilistic reinforcement learning.
Within this framework, the model adapts the concepts of
competence and performance in language, as they have
been proposed in some linguistic theories. The first
experiments in this article have been organized around
the linguistic description of visual scenes with the
possibility of changing the referential situations. A
second and more complicated experimental setting is
also analysed, where linguistic descriptions are
enforced to keep word order constraints.",
- }
Genetic Programming entries for
Jack Mario Mingo
Ricardo Aler Mur
Citations