Hands-on Artificial Evolution through Brain Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Olague:2019:GPTP,
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author = "Gustavo Olague and Mariana Chan-Ley",
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title = "Hands-on Artificial Evolution through Brain
Programming",
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booktitle = "Genetic Programming Theory and Practice XVII",
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year = "2019",
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editor = "Wolfgang Banzhaf and Erik Goodman and
Leigh Sheneman and Leonardo Trujillo and Bill Worzel",
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pages = "227--253",
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address = "East Lansing, MI, USA",
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month = "16-19 " # may,
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publisher = "Springer",
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keywords = "genetic algorithms, genetic programming",
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isbn13 = "978-3-030-39957-3",
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DOI = "doi:10.1007/978-3-030-39958-0_12",
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abstract = "This paper is about the evolution of a bio-inspired
methodologyhttp://evovision.cicese.mx that mimics the
cortical visual pathways. The methodology has been
extensively tested on problems with different levels of
complexity with outstanding results. After a review of
the main works, the problem of classification of
digitized art is introduced. An image database of five
classes downloaded from the Kaggle web site is used as
a benchmark for evolutionary learning. A comparison
with convolutional neural network from scratch and the
well-known AlexNet is provided to illustrate the
quality of the proposal in comparison with the
state-of-the-art.",
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notes = "Part of \cite{Banzhaf:2019:GPTP}, published after the
workshop",
- }
Genetic Programming entries for
Gustavo Olague
Mariana Chan-Ley
Citations