Procedural Content Generation for Games Using Grammatical Evolution and Attribute Grammars
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InCollection{Patten:2014:agddr,
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author = "James Vincent Patten and Conor Ryan",
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title = "Procedural Content Generation for Games Using
Grammatical Evolution and Attribute Grammars",
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booktitle = "Advances in Game Design and Development Research",
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publisher = "Nova Science Publishers Inc",
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year = "2014",
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editor = "Caroline Martell",
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series = "Computer Science, Technology and Applications",
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chapter = "7",
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pages = "97--108",
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keywords = "genetic algorithms, genetic programming, Grammatical
Evolution",
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isbn13 = "978-1-63321-479-8",
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URL = "http://www.amazon.co.uk/gp/product/1633214788",
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notes = "ebook
https://www.novapublishers.com/catalog/product_info.php?products_id=50582&osCsid=992e61f725cc7052bed15b214cde7cca",
- }
Genetic Programming entries for
James Vincent Patten
Conor Ryan
Citations