An Overview of Genetic Algorithms in Simulation Soccer
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @InProceedings{Plant:2008:cec,
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author = "William R. Plant and Gerald Schaefer and
Tomoharu Nakashima",
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title = "An Overview of Genetic Algorithms in Simulation
Soccer",
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booktitle = "2008 IEEE World Congress on Computational
Intelligence",
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year = "2008",
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editor = "Jun Wang",
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pages = "3897--3904",
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address = "Hong Kong",
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month = "1-6 " # jun,
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organization = "IEEE Computational Intelligence Society",
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publisher = "IEEE Press",
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isbn13 = "978-1-4244-1823-7",
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file = "EC0824.pdf",
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DOI = "doi:10.1109/CEC.2008.4631327",
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abstract = "This paper discusses the use of genetic algorithms and
genetic programming within the simulation soccer
domain. Genetic algorithms (GAs) are based on the
Darwinian theory of evolution and provide techniques to
execute an effective search on a large range of
potential solutions to a specific problem. Genetic
Programming (GP) uses GA concepts to evolve a computer
program. We show how GAs and GP have been applied to
the challenging real-time and noisy domain of RoboCup
simulation soccer. Among others, genetic approaches can
be used to find appropriate actions for a soccer agent
during a game, to improve different aspects of team
strategy as well as to strengthen the ability of a
player or a team in training exercises.",
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keywords = "genetic algorithms, genetic programming",
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notes = "WCCI 2008 - A joint meeting of the IEEE, the INNS, the
EPS and the IET.",
- }
Genetic Programming entries for
William R Plant
Gerald Schaefer
Tomoharu Nakashima
Citations