Developing Close Combat Behaviors for Simulated Soldiers Using Genetic Programming Techniques
Created by W.Langdon from
gp-bibliography.bib Revision:1.7954
- @TechReport{Schaller:2003:tr,
-
author = "Mark J. Schaller and Richard J. Pryor",
-
title = "Developing Close Combat Behaviors for Simulated
Soldiers Using Genetic Programming Techniques",
-
institution = "Sandia National Laboratories",
-
year = "2003",
-
type = "SANDIA REPORT",
-
number = "SAND2003-2928",
-
address = "Alberque, New Mexico, USA",
-
month = oct,
-
keywords = "genetic algorithms, genetic programming",
-
URL = "http://www.cs.sandia.gov/web1433/pubsagent/Soldier.pdf",
-
abstract = "Genetic programming is a powerful methodology for
automatically producing solutions to problems in a
variety of domains. It has been used successfully to
develop behaviours for RoboCup soccer players and
simple combat agents. We will attempt to use genetic
programming to solve a problem in the domain of
strategic combat, keeping in mind the end goal of
developing sophisticated behaviors for compound defence
and infiltration...",
-
size = "32 pages",
- }
Genetic Programming entries for
Mark J Schaller
Richard J Pryor
Citations