Linear Genetic Programming GPGPU on Microsoft's Xbox 360
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Wilson:2008:cec,
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author = "Garnett Wilson and Wolfgang Banzhaf",
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title = "Linear Genetic Programming GPGPU on {Microsoft's}
{Xbox} 360",
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booktitle = "2008 IEEE World Congress on Computational
Intelligence",
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year = "2008",
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editor = "Jun Wang",
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pages = "378--385",
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address = "Hong Kong",
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month = "1-6 " # jun,
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organization = "IEEE Computational Intelligence Society",
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publisher = "IEEE Press",
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isbn13 = "978-1-4244-1823-7",
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file = "EC0110.pdf",
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DOI = "doi:10.1109/CEC.2008.4630825",
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abstract = "We describe how to harness the graphics processing
abilities of a consumer video game console (Xbox 360)
for general programming on graphics processing unit
(GPGPU) purposes. In particular, we implement a linear
GP (LGP) system to solve classification and regression
problems. We conduct inter- and intra-platform
benchmarking of the Xbox 360 and PC, using GPU and CPU
implementations on both architectures. Platform
benchmarking confirms highly integrated CPU and GPU
programming flexibility of the Xbox 360, having the
potential to alleviate typical GPGPU decisions of
allocating particular functionalities to CPU or GPU.",
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keywords = "genetic algorithms, genetic programming, GPU",
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notes = "WCCI 2008 - A joint meeting of the IEEE, the INNS, the
EPS and the IET.",
- }
Genetic Programming entries for
Garnett Carl Wilson
Wolfgang Banzhaf
Citations