A comparison of genetic programming and look-up table learning for the game of spoof
Created by W.Langdon from
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- @InProceedings{Wittkamp:2007:CISDA,
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author = "Mark Wittkamp and Luigi Barone and Lyndon While",
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title = "A comparison of genetic programming and look-up table
learning for the game of spoof",
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booktitle = "IEEE Symposium on computational Intelligence in
Security and Defense Applications",
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year = "2007",
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pages = "63--71",
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address = "Honolulu",
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month = apr # " 1-5",
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publisher = "IEEE Press",
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keywords = "genetic algorithms, genetic programming",
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ISBN = "1-4244-0709-5",
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DOI = "doi:10.1109/CIG.2007.368080",
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abstract = "Many games require opponent modelling for optimal
performance. The implicit learning and adaptive nature
of evolutionary computation techniques offer a natural
way to develop and explore models of an opponent's
strategy without significant overhead. In this paper,
we compare two learning techniques for strategy
development in the game of Spoof, a simple guessing
game of imperfect information. We compare a genetic
programming approach with a look-up table based
approach, contrasting the performance of each in
different scenarios of the game. Results show both
approaches have their advantages, but that the genetic
programming approach achieves better performance in
scenarios with little public information. We also trial
both approaches against opponents who vary their
strategy; results showing that the genetic programming
approach is better able to respond to strategy changes
than the look-up table based approach",
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notes = "http://www.cidefense.org/",
- }
Genetic Programming entries for
Mark Wittkamp
Luigi Barone
Lyndon While
Citations