Evolving 3D Morphology and Behaviour by Competition
Created by W.Langdon from
gp-bibliography.bib Revision:1.8120
- @InProceedings{alife94:sims,
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author = "Karl Sims",
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title = "Evolving {3D} Morphology and Behaviour by
Competition",
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booktitle = "Artificial Life IV Proceedings",
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year = "1994",
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editor = "R. Brooks and P. Maes",
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pages = "28--39",
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address = "MIT, Cambridge, MA, USA",
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publisher_address = "245 First Street, Cambridge, MA 02142, USA",
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month = "6-8 " # jul,
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organisation = "Thinking Machines Corporation",
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publisher = "MIT Press",
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keywords = "genetic algorithms, genetic programming, L-System",
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size = "12 pages",
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URL = "http://web.genarts.com/karl/papers/alife94.pdf",
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abstract = "a system for the evolution and co-evolution of virtual
creatures that compete in physically simulated
three-dimensional worlds. Pairs of individuals enter
one-on-one contests in which they contend to gain
control of a common resource. The winners receive
higher relative fitness scores allowing them to survive
and reproduce. Realistic dynamics simulation including
gravity, collisions, and friction, restricts the
actions to physically plausible behaviours. The
morphology of these creatures and the neural systems
for controlling their muscle forces are both
genetically determined, and the morphology and behavior
can adapt to each other as they evolve simultaneously.
The genotypes are structured as directed graphs of
nodes and connections, and they can efficiently but
flexibly describe instructions for the development of
creatures? bodies and control systems with repeating or
recursive components. When simulated evolutions are
performed with populations of competing creatures,
interesting and diverse strategies and
counter-strategies emerge.",
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notes = "from ftp://think.com/users/karl/alife94-preprint.ps
see also video in same directory creatures-demo.mpg
References to L systems and Graftal grammars for
controlling growth of networks or boides.",
- }
Genetic Programming entries for
Karl Sims
Citations