abstract = "In this paper we introduce a new approach to genetic
programming with memory in reinforcement learning
situations, which selects memories in order to increase
the probability of modelling the most relevant parts of
memory space. We evolve maps directly from state to
action, rather than maps that predict reward based on
state and action, which reduces the complexity of the
evolved mappings. The work is motivated by applications
to the control of autonomous robots. Preliminary
results in software simulations indicate an enhanced
learning speed and quality.",