GP-Gammon: Using Genetic Programming to Evolve                  Backgammon Players 
Created by W.Langdon from
gp-bibliography.bib Revision:1.8612
- @InProceedings{eurogp:AzariaS05,
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  author =       "Yaniv Azaria and Moshe Sipper",
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  editor =       "Maarten Keijzer and Andrea Tettamanzi and 
Pierre Collet and Jano I. {van Hemert} and Marco Tomassini",
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  title =        "{GP-Gammon}: Using Genetic Programming to Evolve
Backgammon Players",
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  booktitle =    "Proceedings of the 8th European Conference on Genetic
Programming",
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  publisher =    "Springer",
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  series =       "Lecture Notes in Computer Science",
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  volume =       "3447",
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  year =         "2005",
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  address =      "Lausanne, Switzerland",
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  month =        "30 " # mar # " - 1 " # apr,
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  organisation = "EvoNet",
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  keywords =     "genetic algorithms, genetic programming",
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  ISBN =         "3-540-25436-6",
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  pages =        "132--142",
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  DOI =          " 10.1007/978-3-540-31989-4_12", 10.1007/978-3-540-31989-4_12",
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  DOI =          " 10.1007/b107383", 10.1007/b107383",
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  bibsource =    "DBLP, http://dblp.uni-trier.de",
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  abstract =     "We apply genetic programming to the evolution of
strategies for playing the game of backgammon. Pitted
in a 1000-game tournament against a standard benchmark
player---Pubeval---our best evolved program wins 58\%
of the games, the highest verifiable result to date.
Moreover, several other evolved programs attain win
percentages not far behind the champion, evidencing the
repeatability of our approach.",
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  notes =        "Part of \cite{keijzer:2005:GP} EuroGP'2005 held in
conjunction with EvoCOP2005 and EvoWorkshops2005",
- }
Genetic Programming entries for 
Yaniv Azaria
Moshe Sipper
Citations
