Evolving a Ms. PacMan Controller Using Grammatical Evolution
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{galvanlopez:2010:evogames,
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author = "Edgar Galvan-Lopez and John Mark Swafford and
Michael O'Neill and Anthony Brabazon",
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title = "Evolving a {Ms. PacMan} Controller Using Grammatical
Evolution",
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booktitle = "EvoGAMES",
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year = "2010",
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editor = "Cecilia {Di Chio} and Stefano Cagnoni and
Carlos Cotta and Marc Ebner and Aniko Ekart and
Anna I. Esparcia-Alcazar and Chi-Keong Goh and
Juan J. Merelo and Ferrante Neri and Mike Preuss and
Julian Togelius and Georgios N. Yannakakis",
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volume = "6024",
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series = "LNCS",
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pages = "161--170",
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address = "Istanbul",
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month = "7-9 " # apr,
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organisation = "EvoStar",
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publisher = "Springer",
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keywords = "genetic algorithms, genetic programming, grammatical
evolution",
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isbn13 = "978-3-642-12238-5",
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DOI = "doi:10.1007/978-3-642-12239-2_17",
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abstract = "In this paper we propose an evolutionary approach
capable of successfully combining rules to play the
popular video game, Ms. Pac-Man. In particular we focus
our attention on the benefits of using Grammatical
Evolution to combine rules in the form of if
then perform . We defined a set of
high-level functions that we think are necessary to
successfully manoeuvre Ms. Pac-Man through a maze while
trying to get the highest possible score. For
comparison purposes, we used four Ms. Pac-Man agents,
including a hand-coded agent, and tested them against
three different ghosts teams. Our approach shows that
the evolved controller achieved the highest score among
all the other tested controllers, regardless of the
ghost team used.",
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notes = "EvoGAMES'2010 held in conjunction with EuroGP'2010
EvoCOP2010 EvoBIO2010",
- }
Genetic Programming entries for
Edgar Galvan Lopez
John Mark Swafford
Michael O'Neill
Anthony Brabazon
Citations