Incremental Acquisition of Complex Visual Behaviour using Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @PhdThesis{oai:CiteSeerPSU:574087,
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title = "Incremental Acquisition of Complex Visual Behaviour
using Genetic Programming",
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author = "Simon Perkins",
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year = "1998",
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school = "University of Edingburgh",
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address = "UK",
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month = dec,
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keywords = "genetic algorithms, genetic programming",
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URL = "http://nis-www.lanl.gov/~simes/webdocs/perkins.phdthesis.ps.gz",
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URL = "http://citeseer.ist.psu.edu/574087.html",
-
citeseer-isreferencedby = "oai:CiteSeerPSU:504811;
oai:CiteSeerPSU:110595; oai:CiteSeerPSU:301553;
oai:CiteSeerPSU:98890; oai:CiteSeerPSU:341224;
oai:CiteSeerPSU:154406",
-
annote = "The Pennsylvania State University CiteSeer Archives",
-
language = "en",
-
oai = "oai:CiteSeerPSU:574087",
-
URL = "https://www.era.lib.ed.ac.uk/bitstream/handle/1842/363/perkins.phdthesis.ps.gz",
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URL = "http://hdl.handle.net/1842/363",
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URL = "http://ethos.bl.uk/OrderDetails.do?did=45&uin=uk.bl.ethos.561717",
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size = "210 pages",
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abstract = "In recent years, learning and evolutionary methods
have been proposed as methods for automatically
designing robot controllers without the need for
detailed human design effort. Unfortunately, the
reality has been that these methods have only been
successfully applied to relatively simple problems
involving low-bandwidth sensors and actuators, and
simple (often purely reactive) behaviours. Purely
automated design methods seem unable to `scale up' to
design controllers for the realistically complex tasks
we wish to tackle. A promising compromise solution is
the idea that the learning/evolutionary system can be
left to do most of the work, but with a human providing
some sort of high-level assistance to make the problem
tractable. Designing robot controllers in this way is
often called `robot shaping'. In this thesis I explore
a number of dierent forms of shaping, focusing in
particular on `black box' techniques which I suggest
are more likely to scale up to complex problems than
other shaping methods. I also propose a novel extension
of Genetic Programming, for use with these shaping
methods. Experiments are described in which controllers
were evolved, both with and without shaping, for a
range of complex tasks including getting a mobile
camera to track a moving light in two dimensions, and
the harder problem of visually tracking arbitrary
moving objects. These controllers are evolved rst in
simulation, and then the best ones, evolved using
shaping, are transferred successfully to a real robot.
I conclude that if used carefully, shaping can reduce
learning time and improve nal controller performance.
However, choosing an appropriate form of shaping still
requires the designer to be very much aware of the
underlying details of the evolutionary system. As a
result, huma...",
-
notes = "uk.bl.ethos.561717",
- }
Genetic Programming entries for
Simon Perkins
Citations