Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders
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- @Misc{oai:arXiv.org:1608.05231,
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author = "Juan C. Quiroz and Sergiu M. Dascalu",
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title = "Design and Implementation of a Procedural Content
Generation Web Application for Vertex Shaders",
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note = "Comment: 25th International Conference on Software
Engineering and Data Engineering (SEDE 2016), September
26-28, Denver, CO, USA",
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year = "2016",
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month = aug # "~27",
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keywords = "genetic algorithms, genetic programming, computer
graphics",
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bibsource = "OAI-PMH server at export.arxiv.org",
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oai = "oai:arXiv.org:1608.05231",
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URL = "http://arxiv.org/abs/1608.05231",
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abstract = "We present a web application for the procedural
generation of transformations of 3D models. We generate
the transformations by algorithmically generating the
vertex shaders of the 3D models. The vertex shaders are
created with an interactive genetic algorithm, which
displays to the user the visual effect caused by each
vertex shader, allows the user to select the visual
effect the user likes best, and produces a new
generation of vertex shaders using the user feedback as
the fitness measure of the genetic algorithm. We use
genetic programming to represent each vertex shader as
a computer program. This paper presents details of
requirements specification, software architecture, high
and low-level design, and prototype user interface. We
discuss the project's current status and development
challenges.",
- }
Genetic Programming entries for
Juan C Quiroz
Sergiu M Dascalu
Citations