Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{perez:evoapps11,
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author = "Diego Perez and Miguel Nicolau and Michael O'Neill and
Anthony Brabazon",
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title = "Evolving Behaviour Trees for the Mario AI Competition
Using Grammatical Evolution",
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booktitle = "Applications of Evolutionary Computing,
EvoApplications 2011: {EvoCOMPLEX}, {EvoGAMES},
{EvoIASP}, {EvoINTELLIGENCE}, {EvoNUM}, {EvoSTOC}",
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year = "2011",
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month = "27-29 " # apr,
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editor = "Cecilia {Di Chio} and Stefano Cagnoni and
Carlos Cotta and Marc Ebner and Aniko Ekart and
Anna I Esparcia-Alcazar and Juan J. Merelo and
Ferrante Neri and Mike Preuss and Hendrik Richter and
Julian Togelius and Georgios N. Yannakakis",
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series = "LNCS",
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volume = "6624",
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publisher = "Springer Verlag",
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address = "Turin, Italy",
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publisher_address = "Berlin",
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pages = "123--132",
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organisation = "EvoStar",
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keywords = "genetic algorithms, genetic programming, grammatical
evolution",
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isbn13 = "978-3-642-20524-8",
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DOI = "doi:10.1007/978-3-642-20525-5_13",
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size = "10 pages",
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abstract = "This paper investigates the applicability of Genetic
Programming type systems to dynamic game environments.
Grammatical Evolution was used to evolved Behaviour
Trees, in order to create controllers for the Mario AI
Benchmark. The results obtained reinforce the
applicability of evolutionary programming systems to
the development of artificial intelligence in games,
and in dynamic systems in general, illustrating their
viability as an alternative to more standard AI
techniques.",
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notes = "Part of \cite{DiChio:2011:evo_a} EvoApplications2011
held inconjunction with EuroGP'2011, EvoCOP2011 and
EvoBIO2011",
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affiliation = "Natural Computing Research & Applications Group,
University College Dublin, Dublin, Ireland",
- }
Genetic Programming entries for
Diego Perez-Liebana
Miguel Nicolau
Michael O'Neill
Anthony Brabazon
Citations