Designing an Evolutionary Strategizing Machine for Game Playing and Beyond
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- @Article{sipper:2007:SMC,
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title = "Designing an Evolutionary Strategizing Machine for
Game Playing and Beyond",
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author = "Moshe Sipper and Yaniv Azaria and Ami Hauptman and
Yehonatan Shichel",
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journal = "IEEE Transactions on Systems, Man and Cybernetics,
Part C: Applications and Reviews",
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year = "2007",
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volume = "37",
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number = "4",
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month = jul,
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pages = "583--593",
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keywords = "genetic algorithms, genetic programming, Backgammon,
chess, evolutionary algorithms, evolving game
strategies, robocode, strategising",
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ISSN = "1094-6977",
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DOI = "doi:10.1109/TSMCC.2007.897326",
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abstract = "We have recently shown that genetically programming
game players, after having imbued the evolutionary
process with human intelligence, produces
human-competitive strategies for three games:
backgammon, chess endgames, and robocode (tank-fight
simulation). Evolved game players are able to hold
their own and often win against human or human-based
competitors. This paper has a twofold objective: first,
to review our recent results of applying genetic
programming in the domain of games; second, to
formulate the merits of genetic programming in acting
as a tool for developing strategies in general, and to
discuss the possible design of a strategising
machine.",
- }
Genetic Programming entries for
Moshe Sipper
Yaniv Azaria
Ami Hauptman
Yehonatan Shichel
Citations