Designing an Evolutionary Strategizing Machine for                  Game Playing and Beyond 
Created by W.Langdon from
gp-bibliography.bib Revision:1.8612
- @Article{sipper:2007:SMC,
- 
  title =        "Designing an Evolutionary Strategizing Machine for
Game Playing and Beyond",
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  author =       "Moshe Sipper and Yaniv Azaria and Ami Hauptman and 
Yehonatan Shichel",
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  journal =      "IEEE Transactions on Systems, Man and Cybernetics,
Part C: Applications and Reviews",
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  year =         "2007",
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  volume =       "37",
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  number =       "4",
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  month =        jul,
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  pages =        "583--593",
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  keywords =     "genetic algorithms, genetic programming, Backgammon,
chess, evolutionary algorithms, evolving game
strategies, robocode, strategising",
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  ISSN =         "1094-6977",
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  DOI =          " 10.1109/TSMCC.2007.897326", 10.1109/TSMCC.2007.897326",
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  abstract =     "We have recently shown that genetically programming
game players, after having imbued the evolutionary
process with human intelligence, produces
human-competitive strategies for three games:
backgammon, chess endgames, and robocode (tank-fight
simulation). Evolved game players are able to hold
their own and often win against human or human-based
competitors. This paper has a twofold objective: first,
to review our recent results of applying genetic
programming in the domain of games; second, to
formulate the merits of genetic programming in acting
as a tool for developing strategies in general, and to
discuss the possible design of a strategising
machine.",
- }
Genetic Programming entries for 
Moshe Sipper
Yaniv Azaria
Ami Hauptman
Yehonatan Shichel
Citations
