The evolution of swarm grammars, growing trees, crafting art, and bottom-up design
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @Article{vonMammen:2009:cim,
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author = "Sebastian Von Mammen and Christian Jacob",
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journal = "IEEE Computational Intelligence Magazine",
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title = "The evolution of swarm grammars, growing trees,
crafting art, and bottom-up design",
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year = "2009",
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month = aug,
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volume = "4",
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number = "3",
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pages = "10--19",
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keywords = "genetic algorithms, genetic programming",
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ISSN = "1556-603X",
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annote = "The Pennsylvania State University CiteSeerX Archives",
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bibsource = "OAI-PMH server at citeseerx.ist.psu.edu",
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language = "en",
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oai = "oai:CiteSeerX.psu:10.1.1.384.9486",
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rights = "Metadata may be used without restrictions as long as
the oai identifier remains attached to it.",
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URL = "http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.384.9486",
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broken = "http://www.vonmammen.org/science/CIS_SGs.pdf",
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DOI = "doi:10.1109/MCI.2009.933096",
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size = "10 pages",
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abstract = "We presented swarm grammars as an extension of
Lindenmayer systems. Instead of applying a single
turtle agent to convert linear strings into 3D
structures, we use a swarm of agents which navigate in
3D space and-as a side effect-place structural building
blocks into their environment. The swarm grammars are
used to specify how the setup of agent types changes
over time. Additional agent parameters determine the
agents' behaviours and their interaction dynamics. Both
the grammar rules and the agent parameters are
evolvable and can change over time-either automatically
at replication and collision events among the agents,
or triggered by external tinkering from a supervising
breeder. When swarm grammars are applied to concrete
problems, constraints on the developmental processes as
well as on the emerging structures may provide the
basis for an automatic evolutionary algorithm.",
- }
Genetic Programming entries for
Sebastian von Mammen
Christian Jacob
Citations