Evolving diverse Ms. Pac-Man playing agents using genetic programming
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- @InProceedings{Alhejali:2010:UKCI,
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author = "Atif M. Alhejali and Simon M. Lucas",
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title = "Evolving diverse {Ms. Pac-Man} playing agents using
genetic programming",
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booktitle = "UK Workshop on Computational Intelligence (UKCI
2010)",
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year = "2010",
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month = "8-10 " # sep,
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pages = "1--6",
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abstract = "This paper uses genetic programming (GP) to evolve a
variety of reactive agents for a simulated version of
the classic arcade game Ms. Pac-Man. A diverse set of
behaviours were evolved using the same GP setup in
three different versions of the game. The results show
that GP is able to evolve controllers that are
well-matched to the game used for evolution and, in
some cases, also generalise well to previously unseen
mazes. For comparison purposes, we also designed a
controller manually using the same function set as GP.
GP was able to significantly outperform this
hand-designed controller. The best evolved controllers
are competitive with the best reactive controllers
reported for this problem.",
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keywords = "genetic algorithms, genetic programming, Ms PacMan
game, reactive agents, computer games, learning
(artificial intelligence), software agents",
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DOI = "doi:10.1109/UKCI.2010.5625586",
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notes = "Also known as \cite{5625586}",
- }
Genetic Programming entries for
Atif M Alhejali
Simon M Lucas
Citations