abstract = "With the advancement in multimedia systems and the
increased interest in haptics to be used in
interpersonal communication systems, where users can
see, show, hear, tell, touch and be touched, mouse and
keyboard are no longer dominant input devices. Touch,
speech and vision will soon be the main methods of
human computer interaction. Moreover, as interpersonal
communication usage increases, the need for securing
user authentication grows. In this research, we examine
a user's identification and verification based on
haptic information. We divide our research into three
main steps. The first step is to examine a pre-defined
task, namely a handwritten signature with haptic
information. The user target in this task is to mimic
the legitimate signature in order to be verified. As a
second step, we consider the user's identification and
verification based on user drawings. The user target is
predefined, however there are no restrictions imposed
on the order or on the level of details required for
the drawing. Lastly, we examine the feasibility and
possibility of distinguishing users based on their
haptic interaction through an interpersonal
communication system. In this third step, there are no
restrictions on user movements, however a free movement
to touch the remote party is expected. In order to
achieve our goal, many classification and feature
reduction techniques have been discovered and some new
ones were proposed. Moreover, in this work we use
evolutionary computing in user verification and
identification. Analysis of haptic features and their
significance on distinguishing users is hence examined.
The results show a use of visual features by Genetic
Programming (GP) towards identity verification, with a
probability equal to 50percent while the remaining
haptic features were used with a probability of
approximately 50percent. Moreover, with a handwritten
signature application, a verification success rate of
97.93percent with False Acceptance Rate (FAR) of
1.28percent and 11.54percent False Rejection Rate (FRR)
is achieved with the use of genetic programming
enhanced with the random over sampled data set. In
addition, with a totally free user movement in a
haptic-enabled interpersonal communication system, an
identification success rate of 83.3percent is achieved
when random forest classifier is used.",