Genetic Programming Bibliography entries for Baozhu Jia
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GP coauthors/coeditors:
Marc Ebner,
Christian Schack,
Genetic Programming conference papers by Baozhu Jia
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Baozhu Jia and Marc Ebner.
Evolving Game State Features from Raw Pixels. In
Mauro Castelli and James McDermott and Lukas Sekanina editors,
EuroGP 2017: Proceedings of the 20th European Conference on Genetic Programming, volume 10196, pages 52-63, Amsterdam, 2017. Springer Verlag.
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Baozhu Jia and Marc Ebner and Christian Schack.
A GP-based Video Game Player. In
Sara Silva and Anna I Esparcia-Alcazar and Manuel Lopez-Ibanez and Sanaz Mostaghim and Jon Timmis and Christine Zarges and Luis Correia and Terence Soule and Mario Giacobini and Ryan Urbanowicz and Youhei Akimoto and Tobias Glasmachers and Francisco Fernandez de Vega and Amy Hoover and Pedro Larranaga and Marta Soto and Carlos Cotta and Francisco B. Pereira and Julia Handl and Jan Koutnik and Antonio Gaspar-Cunha and Heike Trautmann and Jean-Baptiste Mouret and Sebastian Risi and Ernesto Costa and Oliver Schuetze and Krzysztof Krawiec and Alberto Moraglio and Julian F. Miller and Pawel Widera and Stefano Cagnoni and JJ Merelo and Emma Hart and Leonardo Trujillo and Marouane Kessentini and Gabriela Ochoa and Francisco Chicano and Carola Doerr editors,
GECCO '15: Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation, pages 1047-1053, Madrid, Spain, 2015. ACM.
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Baozhu Jia and Marc Ebner.
A Strongly Typed GP-Based Video Game Player. In
Shi-Jim Yen and Tristan Cazenave and Philip Hingston editors,
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-2015), pages 299-305, Tainan, Taiwan, 2015. IEEE.
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