Reactive control of Ms. Pac Man using Information Retrieval based on Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{Brandstetter:2012:CIG,
-
author = "Matthias F. Brandstetter and Samad Ahmadi",
-
booktitle = "Computational Intelligence and Games (CIG), 2012 IEEE
Conference on",
-
title = "Reactive control of {Ms. Pac Man} using Information
Retrieval based on Genetic Programming",
-
year = "2012",
-
pages = "250--256",
-
DOI = "doi:10.1109/CIG.2012.6374163",
-
abstract = "During the last years the well-known Ms. Pac Man video
game has been - and still is - an interesting test bed
for the research on various concepts from the broad
area of Artificial Intelligence (AI). Among these
concepts is the use of Genetic Programming (GP) to
control the game from a human player's perspective.
Several GP-based approaches have been examined so far,
where traditionally they define two types of GP
terminals: one type for information retrieval, the
second type for issuing actions (commands) to the game
world. However, by using these action terminals the
controller has to manage actions issued to the game
during their runtime and to monitor their outcome. In
order to avoid the need for active task management this
paper presents a novel approach for the design of a
GP-based Ms. Pac Man controller: the proposed approach
solely relies on information retrieval terminals in
order to rate all possible directions of movement at
every time step during a running game. Based on these
rating values the controller can move the agent through
the mazes of the the game world of Ms. Pac Man. With
this design, which forms the main contribution of our
work, we decrease the overall GP solution complexity by
removing all action control management tasks from the
system. It is demonstrated that by following the
proposed approach such a system can successfully
control an autonomous agent in a computer game
environment on the level of an amateur human player.",
-
keywords = "genetic algorithms, genetic programming, computer
games, information retrieval, AI, GP solution
complexity, GP-based approaches, Ms. Pac Man video
game, action control management task removal, action
terminals, artificial intelligence, autonomous agent
control, game mazes, human player perspective,
information retrieval, rating values, reactive control,
task management, Abstracts, Computational intelligence,
Games, Humans, Information retrieval, Sociology,
Statistics",
-
notes = "Also known as \cite{6374163}",
- }
Genetic Programming entries for
Matthias F Brandstetter
Samad Ahmadi
Citations