Tile Based Genetic Programming Generation for Diablo-like games
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @Article{Brown:2017:GP_Diablo,
-
author = "Joseph Alexander Brown and Valtchan Valtchanov",
-
title = "Tile Based Genetic Programming Generation for
Diablo-like games",
-
journal = "Seeds",
-
year = "2017",
-
volume = "2",
-
pages = "89--93",
-
keywords = "genetic algorithms, genetic programming, game",
-
URL = "http://www.procjam.com/seeds/issues/2.pdf",
-
abstract = "Diablo's initial pitch document highlights the use of
Procedural Content as a prominent feature of the game:
The heart of Diablo is the randomly created dungeon. A
new dungeon level is generated...",
-
notes = "http://www.procjam.com/seeds/ Seeds is a zine made by
you, the PROCJAM community, ...
Kickstarter",
- }
Genetic Programming entries for
Joseph Alexander Brown
Valtchan Valtchanov
Citations