Equilibrium Selection via Adaptation: Using Genetic Programming to Model Learning in a Coordination Game
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @Article{Chen:2002:EJEMED,
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author = "Shu-Heng Chen and John Duffy and Chia-Hsuan Yeh",
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title = "Equilibrium Selection via Adaptation: Using Genetic
Programming to Model Learning in a Coordination Game",
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journal = "The Electronic Journal of Evolutionary Modeling and
Economic Dynamics",
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year = "2002",
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month = "15 " # jan,
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keywords = "genetic algorithms, genetic programming, Adaptation,
Coordination Game, Equilibrium Selection, Survival of
the Fittest",
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ISSN = "1298-0137",
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URL = "http://sclab.mis.yzu.edu.tw/faculty/yeh/paper/2002/e-jemed2002.pdf",
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URL = "https://ideas.repec.org/a/jem/ejemed/1002.html",
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broken = "http://beagle.montesquieu.u-bordeaux.fr/jemed/1002/",
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size = "44 pages",
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abstract = "This paper models adaptive learning behavior in a
simple coordination game that Van Huyck, Cook and
Battalio (1994) have investigated in a controlled
laboratory setting with human subjects. We consider how
populations of artificially intelligent players behave
when playing the same game. We use the genetic
programming paradigm, as developed by Koza (1992,
1994), to model how a population of players might learn
over time. In genetic programming one seeks to breed
and evolve highly fit computer programs that are
capable of solving a given problem. In our application,
each computer program in the population can be viewed
as an individual agent's forecast rule. The various
forecast rules (programs) then repeatedly take part in
the coordination game evolving and adapting over time
according to principles of natural selection and
population genetics. We argue that the genetic
programming paradigm that we use has certain advantages
over other models of adaptive learning behavior in the
context of the coordination game that we consider. We
find that the pattern of behavior generated by our
population of artificially intelligent players is
remarkably similar to that followed by the human
subjects who played the same game. In particular, we
find that a steady state that is theoretically unstable
under a myopic, bestresponse learning dynamic turns out
to be stable under our genetic programming based
learning system, in accordance with Van Huyck et al.'s
(1994) finding using human subjects. We conclude that
genetic programming techniques may serve as a plausible
mechanism for modelling human behavior, and may also
serve as a useful selection criterion in environments
with multiple equilibria.",
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notes = "Also known as \cite{RePEc:jem:ejemed:1002}",
- }
Genetic Programming entries for
Shu-Heng Chen
John Duffy
Chia Hsuan Yeh
Citations