Learning of Behavior Trees for Autonomous Agents
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- @Article{Colledanchise:2018:ieeeTOG,
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author = "Michele Colledanchise and
Ramviyas Nattanmai Parasuraman and Petter Ogren",
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journal = "IEEE Transactions on Games",
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title = "Learning of Behavior Trees for Autonomous Agents",
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year = "2018",
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keywords = "genetic algorithms, genetic programming, Artificial
intelligence, Games, Genetics, Heuristic algorithms,
Planning, Safety, Stochastic processes",
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ISSN = "2475-1502",
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DOI = "doi:10.1109/TG.2018.2816806",
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abstract = "we study the problem of automatically synthesizing a
successful Behaviour Tree (BT) in an a-priori unknown
dynamic environment. Starting with a given set of
behaviours, a reward function, and sensing in terms of
a set of binary conditions, the proposed algorithm
incrementally learns a switching structure in terms of
a BT, that is able to handle the situations
encountered. Exploiting the fact that BTs generalise
And-Or-Trees and also provide very natural chromosome
mappings for genetic programming, we combine the long
term performance of Genetic Programming with a greedy
element and use the And-Or analogy to limit the size of
the resulting structure. Finally, earlier results on
BTs enable us to provide certain safety guarantees for
the resulting system. Using the testing environment
Mario AI we compare our approach to alternative methods
for learning BTs and Finite State Machines. The
evaluation shows that the proposed approach generated
solutions with better performance, and often fewer
nodes than the other two methods.",
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notes = "Also known as \cite{8319483}",
- }
Genetic Programming entries for
Michele Colledanchise
Ramviyas Nattanmai Parasuraman
Petter Ogren
Citations