Procedural texture generation based on Genetic Programming
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gp-bibliography.bib Revision:1.8081
- @InProceedings{DAssuncao:2020:SBG,
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author = "Vinicius M. D'Assuncao and Flavio R. S. Coutinho",
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title = "Procedural texture generation based on Genetic
Programming",
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booktitle = "Brazilian Symposium on Computer Games and Digital
Entertainment, SBGames 2020",
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year = "2020",
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editor = "Breno Jose {Andrade de Carvalho} and
Lucas {Silva Figueiredo} and Geber {Lisboa Ramalho}",
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address = "virtual event, Recife, PE, Brazil",
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month = "7-10 " # nov,
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organisation = "CIn/UFPE and UNICAP",
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note = "Computing Track -- Short Papers",
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keywords = "genetic algorithms, genetic programming, procedural
texture",
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ISSN = "2179-2259",
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URL = "https://www.sbgames.org/proceedings2020/ComputacaoShort/209325.pdf",
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size = "4 pages",
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abstract = "The texture is one of the elements that give a
realistic aspect to an object in a game or animation.
Textures can be drawn by designers and also can be
defined mathematically as a function. This method is
also known as procedural texture generation. we present
a procedural generator based on Genetic Programming
that provides a set of operations capable of generating
an image with similar characteristics given a sample
image but not necessarily with the same features. This
approach allowed us to create a tree formed by a set of
image manipulation operations. Besides, we created a
framework for procedural texture generation since we
implemented several image manipulation operators",
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notes = "https://www.sbgames.org/sbgames2020/",
- }
Genetic Programming entries for
Vinicius Magalhaes D'Assuncao
Flavio Roberto Dos Santos Coutinho
Citations