Evolving Agent--Based Team Tactics for Combative                  Computer Games 
Created by W.Langdon from
gp-bibliography.bib Revision:1.8612
- @InProceedings{Doherty2006,
- 
  author =       "Darren Doherty and Colm O'Riordan",
- 
  title =        "Evolving Agent--Based Team Tactics for Combative
Computer Games",
- 
  booktitle =    "Proceedings of the 17th Irish Artificial Intelligence
and Cognitive Science Conference",
- 
  pages =        "52--61",
- 
  year =         "2006",
- 
  location =     "Belfast, Ireland",
- 
  editor =       "D. A. Bell and P. Milligan and P. P. Sage",
- 
  address =      "Queen's University, Belfast",
- 
  month =        "11th-13th " # sep,
- 
  keywords =     "genetic algorithms, genetic programming, team
evolution",
- 
  notes =        "http://www.cs.qub.ac.uk/aics06/aics.html",
- 
  organisation = "Artificial Intelligence Association of Ireland",
- 
  URL =          " http://netserver.it.nuigalway.ie/darrendoherty/publications/aics2006.pdf", http://netserver.it.nuigalway.ie/darrendoherty/publications/aics2006.pdf",
- 
  size =         "10 pages",
- 
  abstract =     "In this paper, we describe an architecture for
evolving team tactics for a combative 2D gaming
environment using genetic programming (GP)
techniques.We describe the process used to evolve the
decision-making capabilities of the team agents, the
simulation environment and the teams of agents involved
in the simulation before introducing some preliminary
results and discussing possible future work.",
- }
Genetic Programming entries for 
Darren Doherty
Colm O'Riordan
Citations
