Evolving Agent--Based Team Tactics for Combative Computer Games
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Doherty2006,
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author = "Darren Doherty and Colm O'Riordan",
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title = "Evolving Agent--Based Team Tactics for Combative
Computer Games",
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booktitle = "Proceedings of the 17th Irish Artificial Intelligence
and Cognitive Science Conference",
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pages = "52--61",
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year = "2006",
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location = "Belfast, Ireland",
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editor = "D. A. Bell and P. Milligan and P. P. Sage",
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address = "Queen's University, Belfast",
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month = "11th-13th " # sep,
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keywords = "genetic algorithms, genetic programming, team
evolution",
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notes = "http://www.cs.qub.ac.uk/aics06/aics.html",
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organisation = "Artificial Intelligence Association of Ireland",
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URL = "http://netserver.it.nuigalway.ie/darrendoherty/publications/aics2006.pdf",
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size = "10 pages",
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abstract = "In this paper, we describe an architecture for
evolving team tactics for a combative 2D gaming
environment using genetic programming (GP)
techniques.We describe the process used to evolve the
decision-making capabilities of the team agents, the
simulation environment and the teams of agents involved
in the simulation before introducing some preliminary
results and discussing possible future work.",
- }
Genetic Programming entries for
Darren Doherty
Colm O'Riordan
Citations