Evolving Tactical Teams for Shooter Games using Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{Doherty2008b,
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author = "Darren Doherty",
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title = "Evolving Tactical Teams for Shooter Games using
Genetic Programming",
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booktitle = "Proceedings of the 3rd European Graduate Student
Workshop on Evolutionary Computation",
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year = "2008",
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pages = "29--42",
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location = "Naples, Italy",
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editor = "Jano {Van Hemert} and Mario Giacobini and
Cecilia {Di Chio}",
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address = "University of Naples Federico II",
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month = "27 " # mar,
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keywords = "genetic algorithms, genetic programming, team
evolution",
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organisation = "Evostar",
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URL = "http://netserver.it.nuigalway.ie/darrendoherty/publications/evophd2008.pdf",
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size = "14 pages",
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abstract = "In recent years, there has been an emergence of
squad-based shooter computer games. For a team to be
tactically proficient, intelligent non-playable
characters (NPCs) must be created that are able to
assess their situation, choose effective courses of
action and coordinate their behaviour so that they work
together effectively. This is a very difficult task and
game developers are still striving to create teams of
NPCs that are able to display effective team
behaviours. Our research examines genetic programming
(GP) as a technique to automatically develop effective
team behaviours for shooter games. Previous experiments
have given rise to GP evolved teams capable of
consistently defeating a single powerful enemy agent.
The behaviours of these teams have been analysed using
a technique we developed for analysing team phenotypes.
In future work, we wish to incorporate explicit
communication into the evolution and improve our
phenotypic analysis method.",
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notes = "EvoPHD'2008 held in conjunction with EuroGP-2008,
EvoCOP2008, EvoBIO2008 and EvoWorkshops2008",
- }
Genetic Programming entries for
Darren Doherty
Citations