Evolving team behaviours in environments of varying difficulty
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gp-bibliography.bib Revision:1.8051
- @Article{Doherty:2007:AIR,
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author = "Darren Doherty and Colm O'Riordan",
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title = "Evolving team behaviours in environments of varying
difficulty",
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journal = "Artificial Intelligence Review",
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year = "2007",
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volume = "27",
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number = "4",
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pages = "223--244",
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keywords = "genetic algorithms, genetic programming, Team
behaviours, Team evolution, Shooter games",
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publisher = "Springer",
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ISSN = "0269-2821",
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DOI = "doi:10.1007/s10462-008-9078-1",
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size = "22 pages",
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abstract = "This paper investigates how varying the difficulty of
the environment can affect the evolution of team
behaviour in a combative game setting. The difficulty
of the environment is altered by varying the perceptual
capabilities of the agents in the game. The behaviours
of the agents are evolved using a genetic program.
These experiments show that the level of difficulty of
the environment does have an impact on the evolvability
of effective team behaviours; i.e. simpler environments
are more conducive to the evolution of effective team
behaviours than more difficult environments. In
addition, the experiments show that no one best
solution from any environment is optimal for all
environments.",
- }
Genetic Programming entries for
Darren Doherty
Colm O'Riordan
Citations