Created by W.Langdon from gp-bibliography.bib Revision:1.8620
http://jairo.nii.ac.jp/0069/00021616/en",
http://dspace.wul.waseda.ac.jp/dspace/bitstream/2065/37550/3/Honbun-5698.pdf",
http://dspace.wul.waseda.ac.jp/dspace/bitstream/2065/37550/2/Shinsa-5698.pdf",
http://dspace.wul.waseda.ac.jp/dspace/bitstream/2065/37550/1/Gaiyo-5698.pdf",
So, the motivation of this research is designing memory schemes for GNP in order to improve its performance further in the dynamical environments. So, four different memory schemes are proposed: GNP with rules, GNP with reconstructed individuals, GNP with route nodes and adaptive mutation in SARSA learning of GNP. GNP with rules stores first-order information on GNP rules and uses them to generate new individuals. GNP with reconstructed individuals will stores the complete node transitions which can guide the agent with much more effectiveness and uses them to enhance the gene structures of the worst individuals. GNP with route nodes employs an indirect memory scheme which uses the stored information associated with current environments. The adaptive mutation using Q values to evaluate node branches adjusts the mutation rates and mutation directions for node branches and achieves the balance between exploration and exploitation. In order to measure the performance of the proposed architectures, the benchmark of tile-world was used as the simulation environments. The simulation results show some improvements brought by the memory schemes to conventional GNPs.",
Genetic Programming entries for Fengming Ye